Battlerager
Requirements
Special: Ability to rage.
- Hit Die
- d12
- Skill Points
- 2+ Int
Class Skills
| Climb | STR |
| Craft | INT |
| Handle Animal | CHA |
| Intimidate | CHA |
| Jump | STR |
| Knowledge (religion) | INT |
| Listen | WIS |
| Perform | CHA |
| Ride | DEX |
| Survival | WIS |
| Tumble | DEX |
Advancement
| Level | BAB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1st | +1 | +2 | +0 | +0 | Rage 1/day, gruff, rock gut |
| 2nd | +2 | +3 | +0 | +0 | Close-Quarter Fighting, fearless |
| 3rd | +3 | +3 | +0 | +1 | Rage 2/day, Improved Unarmed Strike |
| 4th | +4 | +4 | +1 | +1 | Great Cleave, Reckless Offensive |
| 5th | +5 | +4 | +1 | +1 | Natural armor +2, rage 3/day |
Weapon and Armor Proficiency: Battleragers gain no proficiency with any weapons, armor, or shields.
Rage (Ex): At 1st, 3rd, and 5th level, the battlerager gains another use of barbarian rage per day. If the battlerager has the ability to enter a greater rage, the extra rages granted by this ability are greater rages as well.
Gruff (Ex): Battleragers are known to be rude, uncouth, and violent. They suffer a —4 penalty on all Charisma ability checks and Charisma-based skill checks, except for Intimidate checks. Battleragers receive a +2 bonus on all Intimidate checks.
Rock Gut (Ex): A battlerager’s natural resistance to poison is stronger than most dwarves. At 1st level, his +2 racial bonus on saving throws against poisons increases to a +4 racial bonus.
Close-Quarter Fighting (Ex): At 2nd level, a battlerager gains the Close-Quarter Fighting feat.
Fearless (Ex): At 2nd level, a battlerager becomes immune to fear and similar effects. He also gains a +2 insight bonus on saves against all mind-affecting spells and effects.
Improved Unarmed Strike (Ex): At 3rd level, a battlerager gains the Improved Unarmed Strike feat.
Great Cleave: At 4th level, a battlerager gains the Great Cleave feat.
Reckless Offensive: At 4th level, a battlerager gains the Reckless Offensive feat.
Natural Armor (Ex): By 5th level, a battlerager’s flesh has become so scarred and corded with muscle that he gains +2 natural armor.